Creating an Efficient Lighting Pipeline in SideFX Houdini
Ari Danesh with another module for learning SideFX Houdini by taking the first steps of understanding of the Lighting, Shading and Rendering in Houdini.
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Ari Danesh with another module for learning SideFX Houdini by taking the first steps of understanding of the Lighting, Shading and Rendering in Houdini.
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The Go Procedural channel has added another module for the first steps in learning SideFX Houdini, adding another installment to the Light Shade and Render series, this time looking at gaining a better understanding of the Light Objects available in SideFX Houdini.
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The SideFX crew continue the series dedicated to learning and providing the first steps to knowing Houdini with a post looking at creating custom shaders in Houdini
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M02 Light, Shade and Render provides a look at the Houdini Material Gallery and sets focus on the Mantra Surface Shader and how to use the Mantra Surface Shader
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an overview of lighting, shading and rendering and best practices for setting up a scene in Houdini, looking at lighting naming conventions, cameras, and how to set up a linear light workflow in Houdini
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