The SideFX crew continue the series dedicated to learning and providing the first steps to knowing Houdini with a post looking at creating custom shaders in Houdini. This is lesson 3 which is a continuation of the SideFX Houdini Light, Shade and Render series.

how to create custom shaders using VOPs. Our task for this module is to create the surface and displacement shaders

Here, Ari Danesh covers creating custom shaders in Houdini using VOPs, and looks at how it is possible to create a VOP based digital asset while looking at ramp filters, shader networks, OTLS and Toolbars. Ari continues with a look at creating 3D Solid Patterns and Noise, Using Harmonics to ad Noise Frequencies, and also takes a look at shading parameters.