How to LookDev and Create Photorealistic Skin Displacements
Johnny Fehr covers the lookdev part of the skin displacement technique he uses to create a realistic skin material.
#houdini #renderman
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Johnny Fehr covers the lookdev part of the skin displacement technique he uses to create a realistic skin material.
#houdini #renderman
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With this speed-run video, 3dEx shows a workflow for creating a stylized cannon using Maya, Zbrush, and 3D Painter.
#maya3d #zbrush #3d #painter
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Pablo Muñoz Gómez shows us many tips and tricks while making a baseball in Zbrush.
#zbrush
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Johnny Fehr shows how to use Mari to create channel maps from a single Diffuse image.
#mari
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3dEx shows a workflow for creating a snow-capped cabin using Maya, Zbrush, and Painter.
#substancePainter #maya3D #zbrush
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Michael Pavlovich runs through the new features in Zbrush 2024, including Knife Split, Repeat Similar, DragStamp, and more.
#zbrush
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