How to Create a Paper Lamp Material Using LookdevX in Maya
Yingying shows a procedural workflow for creating a paper lamp material using LookdevX in Maya.
#lookdevX #maya3d #usd
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Yingying shows a procedural workflow for creating a paper lamp material using LookdevX in Maya.
#lookdevX #maya3d #usd
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Johnny Fehr shows how to layer Displacement Maps, and how to create a single channel-packed file for the process.
#maya3d #arnoldrender #displacementmaps
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Nexttut shows how to get displacements out of ZBrush and into Arnold in Maya. This new tutorial from the folks at NextTut shows how you can use Zbrush’s multimap exporter to create the displacement maps you can
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Alex Cheparev shows how you can add a geometry decal using Maya’s Shrink Wrap Tools. Labels and decals are one of those things that gets a lot of tutorial attention. While plenty of tutorials show
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