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Arvid Schneider is taking a new direction with his MtoA series. Initially the 100 series dealt with getting new Arnold users comfortable with the new rendering engine bundled with Maya 2017. The new 200 series will look at reproducing materials from reference. Arvid plans a new shader.material a week. This week, we get a corrosion shader. Watch as the first of the 200 series looks into recreating a corrosion shader working from reference of corroded metal. The shader will be completely procedural, meaning that there will be no maps that drive any attributes within the shader. Arvid creates the corrosion shader by using multiple shaders. Instead of using the Layer Shader in Maya, the Layered Texture node is used to run lines to a single shader that drive different values within the shading network.
Arnold Rendermayamaya rendering tutorialsmaya texturing tutorialsmaya tutorialstutorials

Create a Corrosion Shader With Arnold

Create Great Looking Type With Ae’s Environment Layers
after effectsafter effects tutorialstutorials

Create Great Looking Type With Ae’s Environment Layers

How To Crumple Things With Houdini
houdiniHoudini tutorialtutorials

How To Crumple Things With Houdini

Better Coloring Wth Ray Dynamic Color in After Effects
after effectsafter effects tutorialstutorials

Better Coloring Wth Ray Dynamic Color in After Effects

Free Ae Atomic Stretch Plugin Converts to Any Aspect Ratio
after effects

Free Ae Atomic Stretch Plugin Converts to Any Aspect Ratio

Crafting Realistic Animated Trees With Blender
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Crafting Realistic Animated Trees With Blender

Leuchtkraft Adds Support for Dome Lights and HDR
maya

Leuchtkraft Adds Support for Dome Lights and HDR

Build a Dynamic Cluster for a Spline Rig in Maya
mayamaya rigging tutorialsmaya tutorialstutorials

Build a Dynamic Cluster for a Spline Rig in Maya

Sticking Lines and Points to Footage in After Effects
after effectsAfter Effects Motion Graphics Tutorialsafter effects tutorialstutorials

Sticking Lines and Points to Footage in After Effects

Use Houdini’s Cloud Tools for Quick VDB Clouds in C4D
Cinema 4DCinema 4D Rendering TutorialsCinema 4D tutorialhoudiniHoudini tutorialtutorials

Use Houdini’s Cloud Tools for Quick VDB Clouds in C4D

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  • How to Relight VFX Elements Using a Normal Pass in After Effects December 3, 2021

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