Rig and Animate a Fish in C4D
Create and animate a fish in Cinema 4D and later use TurbulenceFD to create ink trails behind the fish
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Create and animate a fish in Cinema 4D and later use TurbulenceFD to create ink trails behind the fish
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Learn the basics of character rigging in Cinema 4D beginning with understanding how C4D calculates hierarchal orders
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Labeling this a crash course in the rigging process, Demafleez shows how to create a rig for a character that has a tail that can move along with the initial motion of the character, demonstrating how to create joints, binding, and setting the IK.
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Collin Bishop takes a look at and provides an overview for the basics of rigging a bipedal character within Cinema 4D. Collin goes over the parts that will comprise the basic rig, how to create the joints, and build one half of the skeleton.
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