Collin Bishop takes a look at and provides an overview for the basics of rigging a bipedal character within Cinema 4D. Collin goes over the parts that will comprise the basic rig, how to create the joints, and build one half of the skeleton.

This is a Long tutorial giving the basic parts of rigging a biped within C4D

This is the first video in an oncoming series on how to rig a character in Cinema 4D, which only covers creating the joints, while the second forthcoming video will show how to mirror the skeleton in Cinema, and binding the skeleton to geometry and creating weights.