Maya Has Two Ways to Export Skin Weights. Which Do You Use?
Rigging Dojo’s Brad Clark offer a look into exporting and importing skin weights in Maya, using a data method rather than the image map method.
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Rigging Dojo’s Brad Clark offer a look into exporting and importing skin weights in Maya, using a data method rather than the image map method.
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Technical Artist Chris Russell shares his Python script for Maya which assists in assigning weight values for skinned models. The cr_SkinAssist sits uniquely to provide an alternative to the Component Editor in Maya and as an assistant to the Paint Skin Weights Brush, giving you pretty much exact control of the amount of weight applies per joint based on a selection.
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