Synthesizing the Effects of Skin Microstructure Deformation in 3D
Siggraph 2015 White paper details an amazing system for getting more realistic skin in 3D
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Siggraph 2015 White paper details an amazing system for getting more realistic skin in 3D
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Collin Bishop takes a look at texturing a head using Subsurface Scattering material in Cinema 4D with a Diffuse map and shows how to get the SSS shader in Cinema 4D to work well for some realistic looking skin in renders.
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