Collin Bishop takes a look at texturing a head using Subsurface Scattering material in Cinema 4D with a Diffuse map and shows how to get the SSS shader in Cinema 4D to work well for some realistic looking skin in renders.

In this tutorial I show you how to properly configure a head in C4D without having the common issue of blurring when you attempt to apply your diffuse map under the shader tab within the SSS

Collin shows how he created the lighting for the scene not only so that it is easy to follow along, but also scale comes into play for physical renders and SSS settings. Collin also notes that an issue may arise where the material may appear blurry when you attempt to apply a diffuse map.