Create Your Own MetaBall Field in Houdini
3D Generalist and Visual Effects Artist Luca Scheller shows how you can create your own MetaBall field in Houdini with VEX volume wrangling.
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3D Generalist and Visual Effects Artist Luca Scheller shows how you can create your own MetaBall field in Houdini with VEX volume wrangling.
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Stefan Sietzen offers a look into using Vex to create lines that will flow along a polygonal object, towards a set target tin the scene.
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Stefan Sietzen shows how you can write custom force fields in Houdini using VEX, to control the shape of a smoke simulation.
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Entagma’s Moritz Schwind covers plotting strange attractors by using VEX and solvers within Side FX Houdini .
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