Rendering Realistic Apples Using V-Ray
Tomasz Wyszolmirski setps us through the rendering process of achieving a realistic look to a scene full of apples that he created, showing how to develop procedural shaders in 3ds Max.
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Tomasz Wyszolmirski setps us through the rendering process of achieving a realistic look to a scene full of apples that he created, showing how to develop procedural shaders in 3ds Max.
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Alex from the VrayGuide takes a look at using a VRayOverrideMtl when rendering in V-Ray specifically to fix light leaks and some color bleeding that may occur when rendering. Check out the Using a V-Ray
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A pretty good V-Ray tutorial from Fred Ruff on fine-tuning settings in V-Ray to get some good anti-aliasing while keeping the gentle ballance of render times in mind. Check out the tutorial here. “Many people
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