Tomasz Wyszolmirski steps us through the rendering process of achieving a realistic look to a scene full of apples that he created, showing how to develop procedural shaders in 3ds Max.

Tomasz also shows how to create the shaders needed for the apples using V-Ray’s VrayfastSSS2 Material and finally shows the post process the image in After Effects.

This is a pretty quick overview of the entire process, however there are some great things to takeaway from this tutorial, so it is definitely worth the watch.