Skip to main content
3Dmayamaya rendering tutorialsmaya tutorials

Using the Triple Switch Utility Node in Maya

By March 2, 2012No Comments

Zeth Willie takes a look at an old-school utility node whos usefulness is very particular – the Maya Switch nodes, in this case the Maya Triple Switch. The Maya Triple Switch node will allow you to create one shader that can affect multiple objects with a variation in any channel of that shader. So as an example, one shader can be used for hundreds of objects, however each object could have a unique input in its color channel.

Zeth expands on the Maya Triple Switch premise with a cool little example of having a sphere object affect the color of hundreds of cubes based on its proximity- pretty cool! Check out the post for Using the Triple Switch Utility Node in Maya here.

Zeth Willie Writes: Basically the idea of the node is that you can create a geometry-specific attribute of a single material. So for example, you could put one shader on 100 objects and have, say, the color be different for each object. Still using just one shader, mind you.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.