The Latest version of SynthEyes, version 1511 ads a host of enhancements that were driven by users. Most notably, SynthEyes now uses the new RED library 6.0.4 featuring GPU processing. If you have a CUDA or OpenCL enabled video card, you can see a pretty big performance gain in reading RED footage files. In some cases, up to ten times faster. The Syntheses team notes that the best way to find out if you have a suitable GPU, is to simply try it.
The 1511 release focuses on adding supporting features and expanding on the amazing new Geometric Hierarchy (GeoH) Tracking system introduced in SynthEyes 1508.
Another big addition to SynthEyes 1511 is a Mesh De-Duplication feature. This offers a high performance option to keep or remove large meshes out if SNI files, meant as a tool to reduce space, especially when you have a lot of SNI version files.
Other improvements to SynthEyes 1511 are a new Airbrush tool for GeoH Weighting, along with enhancements to the lasso and paint tools. There is also new algorithm for aggressively finding and exporting quads, currently utilized for OBJ, FBX, and Blender.
SynthEyes 1511 actually has around 80 new features, fixes, and tweaks in all, some of the highlights include:
- New Airbrush tool for GeoH weights, plus significant enhancements to other GeoH lasso/paint tools.
- New RED library 6.0.4 featuring GPU processing. With a suitable CUDA/OpenCL-capable video card and plenty of GPU and main memory, we’ve seen speedups of 10x decoding RED files.
- Mesh de-duplication — high-performance options to keep/move large meshes out of SNI files to reduce space, especially when you have many SNI file versions. (Not in Intro version.)
- New “View/Timebar background/Show tracker count” (and “Show cache status”) menu items to show the tracker-count-based background from the graph editor (“Do I have enough trackers?”) on the timebar.
- New mesh-editing Smudge tool with hard (interior) or soft-select (exterior) modes.
- Pinning tool can now move a whole solved scene, for example to align tripod solves.
- New code for aggressively finding and exporting quads, currently utilized for OBJ, FBX, and Blender.
- Documentation and improvements for moving cameras, objects, meshes, and even the whole scene using Synthia (ie more goodies for customers who have discovered Synthia’s remarkable problem-solving ability!).
- Enhancements for integrating SynthEyes in studio environments.
- Bug fixes, notably for “Prepend Frames” and workarounds for Mac OS X 10.11 (El Capitan).