Generating Motion Blur and Depth Passes from V-Ray Maya

If you aren’t using render passes for your work, you are kind of missing out. At the very least, you should be creating Depth Passes, which can help you immensely when compositing. Depth Passes will allow you to create a depth of field effect in post. That is to say, after the render is complete. This can be much quicker and more flexible than waiting for DOF renders in the 3D application.

how to use motion blur and depth passes to make your 3D work look more realistic.

Depth passes are just the start. You can also generate a whole host of other helpful passes depending on the situation. As an example, if you wanted to render out a scene that used motion blur, you would also render out a velocity pass that you can use along with the depth.

Here, Yellowdog’s team posts a really basic and quick look at how you would create velocity and depth passes from Maya, using V-Ray, putting the passes back together in Nuke, for motion blur.

YellowDog is a new concept in render farm platforms, where computers are crowdsourced, coming together to create a fast supercomputer. The idea is to harness unused processing power from individually owned PC’s that make up the render farm — Interesting stuff. Might be a way to generate a bit of revenue for computers that you have simply lying around.