Animating a run cycle from poses? Are you in 2D or 3D? Technically, it doesn’t really matter. Getting “snap” out of animation can be tricky. Often new animation from inexperienced users tends to look like a character is trying to move around at the bottom of a pool. Long drawn-out and soupy motion.

If you want to ad some “pep” to you animations to create a snappy run cycle, Ram Tamez has a great short video that offers some great and concise tips. Ram Tamez is an Animator/ Visual Development Artist and walks through two of the most important concepts in animation, timing and spacing, as they relate to creating a snappy run cycle.

Ram is planning on providing more tips like this one, so be sure to follow him on twitter for updates. Whether your animating in 3D or 2D, these tips will be great for everyone.

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