Animator Jake Clark explains design and animation process behind Cuphead, and shares lots of practical tips for 2D Animation.
People seem to be clamoring for Cuphead, an old-school style game that merges a classic side-scroller game with classic animation. Not only does Cuphead’s animation look like it is directly from the 1930s and 40’s, it was pretty much created that way too. Have a look at its animation process.
Cuphead’s animation team forewent the modern-day workflows, for a more traditional animation approach to achieve the right look. This is what Jakes look behind the processes of Cuphead’s unique 2d animation style.
A recent posting from the 2017 GDC bootcamp, Studio MDHR’s Jake Clark explains some of his design intentions for the game, and covers a look into the animation process behind one of the characters — Some really amazing stuff here!