Mograph Plus Looks at the Intricacies Involved for Rendering Depth of Field With Arnold in Maya
Depth of field (DOF) is one of those tricky things to work with in rendering. You need to know the relationship between camera, lens, and light, along with how those settings affect the image. Mograph Plus’ Kamel Khezri offers some insights into creating and rendering depth of field using Arnold render in Autodesk Maya.
Khezri covers all the settings for DOF, and how they relate to the image. The presentation is an excerpt from the latest course: Comprehensive Introduction to Arnold 5 for Maya. There are more considerations for depth of field from this particular passage, such as production workflow concepts of sample settings and DOF as an AOV. Those ideas are covered in other areas of the course.
Motion+ Comprehensive Introduction to Arnold 5 for Maya is $65.00 and covers everything you need to know to get rendering with confidence in Arnold.