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Category Archives: maya
maya 2011 features
Holy-moly, the long list of new maya 2011 features as written on the Mayalicious blog, this release looks absolutely amazing, read more after the jump.
Posted in maya Leave a comment
big day for autodesk 2011 announcements, including maya 2011
Autodesk, purveyor of 95% of all the high end CG software announced 2011 versions for mudbox, 3ds Max, Maya, Motionbuilder, Softimage… and um, practically everything – it’s a little frightening really.
Some new features of the Maya 2011 version include:
Enhanced User Interface
Accelerated Skinning Workflow
Non-Destructive Live Retargeting
64-bit Support for Mac OS X
3D Editorial
Enhancements to Assets and File [...]
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automatic sticky lips solution for maya
Richard Kazuo Maegaki with a MEL Script for Autodesk Maya that automatically give the lips of your face model a sticky lip effect when the mouth opens and closes. The script is available for download as well, try it out here. As a note, the “automatic” is in the set up of the effect, the [...]
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maya linear workflow in two easy steps
djx David Johnson explains the simplest process of preparing Autodesk Maya for a linear workflow using Mental Ray… Two easy steps, and a few other things to remember… but two easy steps.
Also posted in maya rendering tutorials 3 Comments
maya squiggle line animation tutorial
Animator Keith Lango demonstrates how to create an active squiggly line in maya that can be used on an animated character for a nifty and natural loose look.
Also posted in maya texturing tutorials Leave a comment
3d strokes in maya and max
Dror Lazar shows how to create animated 3d strokes in both maya and 3d studio max. Its interesting to see the differences in workflow between applications.
3D Strokes Max/maya 2009 from Dror Lazar on Vimeo.
this tutorial goes over the technique of creating 3D strokes, both in Maya and in Max.
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meindbender rig video
I know I have been going on and on about meindbender studios, however in case you missed it in the CGchannel production focus, check out the video showing the rigs that they used in maya to create the animations. Very. Fricken. Cool.
Rigging Duplicator – Meindbender from Paul Hellard on Vimeo.
After some requests from the readership, [...]
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meindbender studio production focus
CGSociety with a production focus on Sweden’s Meindbender animation studio looking at the rendering process used for the plasticine -like characters using Maxwell Render and Maya. This is a really great read!
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maya 2011 new fluids and nParticle examples