Category Archives: maya

maya baking animation for torque3d & unity 3d

Matthew Board in this video tutorial baking animation in Maya for use with game engines such as Torque3D and Unity 3D – for those who want to learn how to use IK rigs in Maya for Torque 3d and for Unity 3d. Baking Animation in Maya for Torque3d and unity 3d from Matthew Board on [...]
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maya cgfx shader writing part 3

Leo Covarrubias with Video 4 of the Maya CGFX shader writing tutorials, this one covers how to work with multiple lights and light colors in our shader through a light loop. Also we add the ambient color attribute which rounds out our basic attributes. Check out what you may have missed from previous entries here. [...]
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maya custom color pass use transparency new feature

Ash Aiad posted on MayaStation some details on the new custom color pass use transparency feature in Maya 2011 to check out. “In the new Custom Color Pass we can use Transparency new Feature to be added in the render pass… This feature works nicely when the Shader is plugged into color – but what if [...]
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setting up an hdri using vray for maya

Edgar Mihailov in a Quick-tip tutorial shows artists new to Maya, and/or it’s relatively new Vray plugin, how to utilise High Dynamic Range Images (HDRIs) to illuminate your scenes, providing realistic reflections in the process. HDRI is now a standard across almost all rendering software and it’s an extremely useful thing to learn how to [...]
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xfrog for maya updates to version 5

xFrog, the plant generation and animation software has recently released xFrog 5 for Autodesk Maya 2011. Xfrog adds six new procedural Objects to Maya and by combining these with Maya components/objects you can create a wide variety of organic models and animations using organic procedures (based on some of the building blocks of Nature). The [...]
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enable autosave in maya 2011

Alex Villabon of GreenSoda with a quit tip for Maya 2011, using the autosave feature. Enable the AutoSave option in Maya 2011. This has saved me a couple times, definitely worth taking the 10 seconds it takes to setup. Visit GreenSODA.tv for more tutorials and tips! Enable AutoSave – Maya 2011 from Alex Villabon on [...]
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matte renders using mr passes, mattePassMaker

David Johnson at djx blog has created mattePassMaker, a script for Maya to create black and white matte renders using mentalray’s pass system… which means that many matte passes will take the same time as running one matte! Check out the djx page for a lot more info! “You can use this script to create [...]
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what happens when you delete history in maya?

There are times when basic foundations fall by the wayside, and it is in this premise that the great David Schoneveld has created a great video on better understanding what Autodesk Maya is doing when you delete history, and what happens to the nodes behind the scenes… like open up the ascii file behind the [...]
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cgfx shader writing for maya part 3

CGBootcamp’s Leo Covarrubias with part 3 of the series on Maya CGFX Shader Writing which covers adding a Blinn specular highlight to the shader and breaking the code down into seperate functions for lambert and blinn components. If you have missed the first two of the series, check them out here. Maya: CGFX Shader Writing [...]
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copyCatz maya flocking type motion script

Hyperinferno, the creator of the proximityAnim MEL script for maya, has recently released copyCatz, a script that creates flocking type motion in Autodesk Maya, and depending on your system and settings, allows for realtime adjustment of behaviour.
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