Category Archives: maya

maya 2011 new fluids and nParticle examples

This is a must see – some pretty cool new features displayed for maya fluids, nParticles, nConstraints, and nCloth… Check out the videos and the post on Autodesk’s Duncan’s Blog here.
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maya 2011 features

Holy-moly, the long list of new maya 2011 features as written on the Mayalicious blog, this release looks absolutely amazing, read more after the jump.
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big day for autodesk 2011 announcements, including maya 2011

Autodesk, purveyor of 95% of all the high end CG software announced 2011 versions for mudbox, 3ds Max, Maya, Motionbuilder, Softimage… and um, practically everything – it’s a little frightening really. Some new features of the Maya 2011 version include: Enhanced User Interface Accelerated Skinning Workflow Non-Destructive Live Retargeting 64-bit Support for Mac OS X 3D Editorial Enhancements to Assets and File [...]
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automatic sticky lips solution for maya

Richard Kazuo Maegaki with a MEL Script for Autodesk Maya that automatically give the lips of your face model a sticky lip effect when the mouth opens and closes. The script is available for download as well, try it out here. As a note, the “automatic” is in the set up of the effect, the [...]
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maya linear workflow in two easy steps

djx David Johnson explains the simplest process of preparing Autodesk Maya for a linear workflow using Mental Ray… Two easy steps, and a few other things to remember… but two easy steps.
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maya squiggle line animation tutorial

Animator Keith Lango demonstrates how to create an active squiggly line in maya that can be used on an animated character for a nifty and natural loose look.
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3d strokes in maya and max

Dror Lazar shows how to create animated 3d strokes in both maya and 3d studio max. Its interesting to see the differences in workflow between applications. 3D Strokes Max/maya 2009 from Dror Lazar on Vimeo. this tutorial goes over the technique of creating 3D strokes, both in Maya and in Max.
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meindbender rig video

I know I have been going on and on about meindbender studios, however in case you missed it in the CGchannel production focus, check out the video showing the rigs that they used in maya to create the animations. Very. Fricken. Cool. Rigging Duplicator – Meindbender from Paul Hellard on Vimeo. After some requests from the readership, [...]
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meindbender studio production focus

CGSociety with a production focus on Sweden’s Meindbender animation studio looking at the rendering process used for the plasticine -like characters using Maxwell Render and Maya. This is a really great read!
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matte painting time lapse

A really cool time lapse of creating a matte painting using photoshop and maya camera projection. sweet moves. Timelapse of a Matte Painting from Chris Smallfield on Vimeo. This is a Matte Painting I created in Photoshop and projected in Maya .
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