Category Archives: tutorials

Using Advanced Refractive Techniques in V-Ray for Creating a Diamond Material

LXB

The EVERMOTION team care of Kuba Dabrowski shows how to use some more advanced V-Ray refractive functions that can handle the complex light refractions, realistically creating a diamond material.

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Using Procedural Modeling Strategies for Creating a Steampunk Inspired Horseless Carriage in Houdini

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In the last lesson for Procedural Modeling in Houdini, Ari Danesh takes all of the things covered in previous lessons and puts them to practical use, creating a steampunk inspired “horseless carriage”, identifying the parts of the carriage to build procedurally

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Procedural Modeling in Houdini, Building Vegetation Attributes into Terrain

LXB

Arri Danesh takes a look at Building Vegetation Attributes into Terrain, using height map information to build the terrain creating displacement using luminance.

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Understanding Premultiply and Unmultiply When Compositing in NUKE

LXB

eosacro demonstrates one of the basic concepts in compositing, premultiply and unmultiply, and provides a great example of exactly what is happening when an image with RGBA is premultiplied.

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SnapOn2Verts script brings Maya’s Familiar Move Pivot and Vertex Snapping to modo

LXB

Javis Jones wrote a little script for modo which will allow you to use the Maya “D” and “V” hotkeys for moving the pivot or counterpoint of an object and snapping to vertex or vertices respectively.

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Creating Cloud Effects Using Houdini’s Cloud Rig Tool

LXB

A look at creating Clouds and Cloudscapes using Houdini’s interactive tools allowing you to create and iterate to achieve different looks quickly. The Houdini Cloud Rig Tool uses OpenVDB that was introduced to Houdini in version 12.5

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