Category Archives: maya tutorials

Creating and Rendering Hair Using Peregrine Labs Yeti in Maya

LXB

Here, Bjørn Blaabjerg Sørensen demonstrates using Yeti for Maya to create and render hair for a character

Also posted in 3D, maya, maya rendering tutorials | Tagged , , , , | Leave a comment

Judd Simantov Provides an Overview on Techniques Used for Modeling and Rigging “The Last Of Us” Characters

LXB

Autodesk posts a presentation given by Judd Simantov over the 2013 GDC recently, who shows the production techniques used for modeling and rigging Naughty Dog’s latest work “The Last of Us”.

Also posted in 3D, maya, maya modeling tutorials, maya rigging tutorials | Tagged , , , , , | Leave a comment

Using Advanced Functionality in Red9 PoseSaver for Maya, Including a Look at the StudioPack’s New PoseHandler

LXB

Going through some of the more advanced features of in the Red9 PoseSaver, Mark Jackson takes a look at the aspects of PoseSaver that can be modified on the fly, and covers the Relative Pose Offset, Pose Compare for comparing the current state of a rig against a known pose, and the new upcoming feature, Pose Handler.

Also posted in 3D, maya, maya rigging tutorials | Tagged , , , , , , | Leave a comment

Calculating the Position of a Pole Vector in Maya Using Python

LXB

Using some vector maths and Python, Marco Giordano shows some methods for finding the position of a Pole Vector in Maya, which is essential for a rig to prevent popping of any IK limbs during animation.

Also posted in 3D, maya, maya rigging tutorials | Tagged , , , , | Leave a comment

Using Maya Transfer Maps Tool to Bake High Polygon Attributes to Low Polygon Models

LXB

Hector Mateo provides a quick look at how to back High Polygon information to Low Polygon models in Maya using Maya’s Transfer Maps feature, and comparatively explains minor differences in similar object examples and final results.

Also posted in 3D, maya, maya texturing tutorials | Tagged , , , , | Leave a comment

Creating a Basic Dynamic Joint Chain in Maya Using nHair

LXB

Demonstrating the basics for creating a Dynamic Chain in Maya, Luiz Philippe Moreira shows how to set up a dynamic joint chain using Maya nHair, and an IK Spline Handle.

Related Posts with Thumbnails
Also posted in 3D, maya, maya dynamics tutorial, maya rigging tutorials | Tagged , , , , | Leave a comment


  • POPULAR ARTICLES



  • Categories