Dustin Nelson of Bioware shows off his “just for fun” auto-rigging script that is in the works for maya, of which features include the ability to rig a character of any size and pose, stretch and Ik/Fk switch for arms and legs, and a similar system for the spine, and orient controls for head, shoulders and hips.
lesterbanks
3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.
Related Posts

A Complete Guide to Walk Cycle Animation
lesterbanksApril 30, 2024

How to Mix Two Displacement Maps With Maya MaterialX Graph
lesterbanksApril 26, 2024

An Introduction to MaterialX Data Model in Maya LookdevX
lesterbanksApril 11, 2024