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maya linear workflow in two easy steps

By March 8, 2010January 28th, 20113 Comments
lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.

3 Comments

  • hernan says:

    Also be sure to turn ‘screen composite’ off if you are using the misss_fast_skin shader with a linear workflow. I learned that the hard way.

  • hernan says:

    Actually I should mention that ‘screen composite’ should also be turned off if you are using any tone mapping at all (like physical sun+sky, which connects the mia_exposure automatically to your camera). The screen composite clamps the value of the output of the shader to 1 which creates undesirable results in the renderer.