Ed Whetstone takes us through how to create custom control curves in Autodesk Maya by means of parenting the curves under a single transform node for easy selection.
“In this quicktip tutorial, we’ll walk through one way to create complex NURBS-based icons in Maya. Useful control icons can make or break a good rig, and are essential when creating in-interface GUIs. Putting together simple, one-piece shapes are easy, but making compound icons can be much more difficult. One method for combining multiple curves is to parent them under a single transform node. We’ll first do this by hand, and then look at an easy MEL script that automates the process.”