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creating compound curve icons in maya

By June 23, 2010January 28th, 2011No Comments

Ed Whetstone takes us through how to create custom control curves in Autodesk Maya by means of parenting the curves under a single transform node for easy selection.

“In this quicktip tutorial, we’ll walk through one way to create complex NURBS-based icons in Maya. Useful control icons can make or break a good rig, and are essential when creating in-interface GUIs. Putting together simple, one-piece shapes are easy, but making compound icons can be much more difficult. One method for combining multiple curves is to parent them under a single transform node. We’ll first do this by hand, and then look at an easy MEL script that automates the process.”

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.