Sebastian Kim shows how to create a Luger by using subdivision surfaces in Autodesk Maya. “Hard surface subdivision modeling can be a difficult concept to understand, however as it has become such a big part of today’s production environment, learning it has become much more of a necessity. Using the basic polygonal toolset, this 2-day, narrated time-lapse tutorial covers the process of modeling a Luger P08, and is a great introduction to a standard SDS workflow in Maya.”
mayamaya modeling tutorialsmaya tutorials
maya subdivision modelling a luger p08
lesterbanks
3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.
Related Posts

A Complete Guide to Walk Cycle Animation
lesterbanksApril 30, 2024

How to Mix Two Displacement Maps With Maya MaterialX Graph
lesterbanksApril 26, 2024

An Introduction to MaterialX Data Model in Maya LookdevX
lesterbanksApril 11, 2024