Sebastian Kim shows how to create a Luger by using subdivision surfaces in Autodesk Maya. “Hard surface subdivision modeling can be a difficult concept to understand, however as it has become such a big part of today’s production environment, learning it has become much more of a necessity. Using the basic polygonal toolset, this 2-day, narrated time-lapse tutorial covers the process of modeling a Luger P08, and is a great introduction to a standard SDS workflow in Maya.”