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multipass rendering in maya and mental ray tutorial

By July 13, 2010No Comments

Gustavo Eggert Boehs with a great tutorial on creating and using multipass rendering using Autodesk Maya, and Nuke – “This tutorial shows a workflow for rendering 3D scenes in separate passes and compositing these renderings for finer control. The 3D rendering will be done in Maya, using Mental Ray and its “mia_x_Passes” materials, that allow the output of all information used by the shader at render-time. The compositing of these renderings will be done in Nuke using OpenEXRs in a linear workflow.”

Gustavo also take you through creating custom color buffers as well as how to composite the renders together in Nuke. Great!

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.