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3Dmaya

maya remove all namespaces

By September 18, 2010No Comments

Jay Grenier with a script to remove all namespaces in maya files, no questions asked. Jay notes: “This is a quick and dirty way to remove all namespaces from your scene using the tokenize mel command.” Simply source the script and it will automatically remove all of them. More information on the script can be found here.

This uses the tokenize command. For more info, check out this mel tutorial on how to use the tokenize command. Essentially it’s looping through every node in your scene, checking if there are colons in the name of it, and renaming the object to what it would be with no namespaces.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.