Nathan Webb with a tutorial on how to rig a basic forward kinematic arm in Maya using joints, nurbs controllers, orient constraints, and rotation limits. Uses the arm mesh from the Andy character. Part 2 of this tutorial shows how to use Set Driven Key and blend shapes to make the arms bicep area flex when the arm is bent inward.
3Dmayamaya rigging tutorialsmaya tutorials
forward kinematic arm rigging maya tutorial
lesterbanks
3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.
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