kostas gialitakis updates his KoddeShader from the ground up with a new version 2.0. KoddeShader 2.0 is a realtime CGFX shader for Autodesk Maya that sports 2-pass Transparency support (support for Specular and Reflections on transparent surfaces), Fresnel based Specularity and Reflections, Gloss based Cube Map Mip Level modulation (For blurring, etc), Various Skin parameters to mimic “realistic” skin (Blended Normals being one of them), Ward Specularity option (Besides regular Phong Specularity), and Gamma Correction (2.2). Also check out the user guide!
KoddeShader v0.6 – Video Tutorial from Kodde on Vimeo.