Chris Granados shares his Worn Edges Mel and Python script for Autodesk Maya that paints hard edges, in a user defined threshold, using Vertex Paint. Chris mentions that this script is actually based on one by Neil Blevins’ (http://www.neilblevins.com): Worn Edges Using A Distorted Vertex Map and his DVD for The Gnomon Workshop.
lesterbanks
3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.
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