motiva colimo manual workflow tutorial

A Motiva Colimo tutorial showing the manual workflow in 3DS Max, which is labeled as slower, and more tedious, however the only option for some applications such as Softimage or Autodesk Maya.

Motiva Colimo is capable of changing lights, color, and textures AFTER an images has already been rendered, and also adds full GPU support in the process. Check out the Colimo page for more information.

“Motiva COLIMO, a realtime postproduction tool that allows change materials over prerendered images, taking in account physical accurate reflections, refractions and GI bleeding. This tutorial explains how to work using the manual workflow. This kind of workflow is slower and more tedious but the only one available on certain platforms like Softimage or Maya or when your renderer engine don’t is not accesible by the scripting languages of the app.”