Josh Robinson is back, and I am happy about that! Josh takes us through some pretty interesting techniques in Autdesk Maya using NURBS or Surface tools to create polygon models which in some cases ends up being more accurate, and quite a bit faster than just laying out faces using polygon tools alone.
Lofting and rebuilding curves to block out your mesh – by Josh Robinson from Josh Robinson on Vimeo.
More advanced curves. Using the boundary feature – by Josh Robinson from Josh Robinson on Vimeo.