speeding up your zbrush workflow with Go Z

David Lally shows how you can speed up your zBrush workflow by using the GoZ plugin. The GoZ plugin for zBrush will allow you to transfer meshes and shading networks easily between applications.

Tutorial: Speeding up your ZBrush Workflow with GoZ from David Lally on Vimeo.

“With a single click of a button, GoZ will transfer your mesh to a GoZ-enabled application of your choice and instantly set up all the appropriate shading networks for you. Upon sending your mesh back to ZBrush, GoZ will automatically remap the existing high-resolution details to the incoming mesh, even if you’ve significantly changed the topology in your other application! GoZ will take care of simple operations such as correcting points & polygons order, as well as more advanced operations that require complete remapping. The updated mesh is immediately ready for further detailing, map creation and transferring to any other GoZ-enabled application.”