The Flipped Normals team shows how to create realistic scales and details using Zbrush and Substance 3D Painter.
If you use Zbrush for sculpting, you probably have a ton of alpha brushes to create scales and other creature skin details. Here, Flipped Normals‘ Henning Sanden shows a workflow for creating scales or leathery skin using image and texture maps, projections, and other techniques for Zbrush, Substance 3D Painter, or Mari.
“This workflow is incredibly useful as you’ll get more natural details than you can either with only Painter or with ZBrush,” Henning says.
Combining the two software into a powerful workflow lets you make natural details quickly and reliably.