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UVing deformed pipes in modo

By January 1, 2011No Comments

Matt Brealey with a quick tip for Modo users on how to utilize the UV tools in Modo 401 to solve the problem of unwrapping deformed cylinders or pipes.

“Today’s quick-tip tutorial takes a look at how to utilise the amazing UV tools in Luxology’s Modo 401 to tackle a common problem – unwrapping deformed cylinders. And yes, that may just be more common than you might think! Let’s take a look…

I recently spent the best part of 3 days unwrapping 2 models : one an intricately detailed model of a pirate, completely with weaponry, clothing and obligatory eyepatch; the second a robot killing-machine with more guns than is probably practical in a battle situation. During the course of this 3-day coffee-fueled extravaganza, I realised that I was unwrapping one type of object more often than any other – a deformed cylinder. And whether it was the sleeve/trouser-leg of the pirate, or the barrel of an inexplicably twisty gun, the following technique proved extremely useful time-and-time-again.”

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.