Autodesk has been showing off PROJECT SKYLINE, a set of game content authoring tools geared towards bridging the gap between continent creation and runtime. If you remember a few days back, Autodesk posted a technology preview of a game character that was being controlled or “played” right within Maya. Check out the article for Autodesk Project Skyline at Develop for more information.

Project Skyline ,  a set of game content authoring tools which will enable teams to create high quality character animations faster.
With Project Skyline, game teams will be able to focus on building high quality character animations for games, resulting in better productivity and job satisfaction.

  • Live linking: Character animators can see and play with their characters in a game engine while they work in the familiar Autodesk Maya software environment. What previously might have taken up to weeks before artists could validate their work now happens immediately.
  • Visual programming: Using a node-based visual programming environment, technical artists and directors can quickly build and edit custom interactions without coding. Live linking make it easier to debug complex animation setups, which can be edited quickly without coding. Programmers can build custom nodes that can be used by the team to achieve specific results.
  • Middleware integration: Programmers no longer need to worry about writing low level animation code and data translators. Project Skyline comes with an animation engine that can be integrated into your game engine with minimal effort.