Cache Cloud is a Maya Python utility written by Daniel Vasquez that creates Maya Particle Disk Cache files from a sequence of point cloud data from Kinect hacks or 3D scanners. Get the Cache Cloud script and see a demo here.

Cache cloud thom. from Daniel Vasquez on Vimeo.

“A script I wrote in Maya Python for point cloud animation. It’s called Cache Cloud – a utility that creates Maya Particle Disk Cache (PDC) files from a sequence of point cloud data; and also gives you the choice of importing a single point cloud. It could be useful with all the open source data being released from Kinect hacks or 3D scanners.”

3 comments

  1. Thanks for the post. Great site too!

  2. ertan

    hello,
    i get following Error message after naming the particle object and hitting ok:

    # Error: ValueError: invalid literal for int() with base 10: ” #

    i am using Maya 2012 on Win7. Does anyone ever had the same issue ?

  3. greg

    The readme states it worked in maya 2011, dunno about 12′

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