RayFire Studios, makers of the very popular destruction VFX plugin for 3DS Max recently released RayFire version 1.55 that contains a new Fragment Modifier, Custom Fragment Properties, new Secondary Fragmentation, and a new Voronoi Irregular fragment type just to name a few.

RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max. Rayfire retails for $325.00 for a single license, If you are a Rayfire owner, the upgrade to 1.55 is $60, both available here.

Feature list:

  • NVidia PhysX Rigid Body support via RayFire user interface.
  • NVidia PhysX Force Influence Allows You to affect on objects in simulation by forces, space warps and mouse cursor. Animatable Time Scale property allows You to create Bullet Time effect in a seconds. Glue allows you to glue objects together and break connections between objects during simulation.
  • Interactive Demolition System.for NVidia PhysX engine. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Each fragment can be demolished further with proper amount of collision strength.
  • Different Fragmentation types. Allows you to fragment geometry objects. RayFire Tool supports Irregular, Uniform, Voronoi, Wood splinters, Radial fragmentation types. Ability to draw cuts over your objects by mouse.
  • Automatic update system.

New features in version 1.55:

  • RayFire Fragmenter modifier with full x64 and multi core support. Fragments objects x100 faster than older max script method.
  • Custom Fragmentation properties for Interactive Demolition depth levels.
  • Secondary fragmentation. Fragments object on top of first fragmentation pattern producing more natural fragments.
  • New Voronoi Irregular frag type. Produces more natural crack pattern than Uniform frag type.
  • New Voronoi Wood frag type. Produces clean and PhysX friendly convex wood splinters.
  • New Voronoi by Thickness frag type. Fragments object taking into account it’s thickness creating more fragments at thin areas.
  • New Brick frag type.
  • New By Elements frag type.
  • Custom UI properties for each fragmentation type.
  • Time Delay property for Interactive Demolition. Prevents first demolition level fragments from instant re demolishing.