A look at creating a custom shading network in Autodesk Maya that allows you to get occlusion information off of opacity mapped geometry. Dimitar Katerov takes us through the steps to create a tree using paintFX, lighting, rendering and the setup of the occlusion shader using Mental Ray. Check out the tutorial for Occlusion Shading Opacity Mapped Geometry In Maya.
3Dmayamaya rendering tutorialsmaya tutorials
Occlusion Shading Opacity Mapped Geometry In Maya
lesterbanks
3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.
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