Another Cinema 4D quick tip from Robert Leger on Cinema 4D’s Proximal shader working in conjunction with the displacer to create an animated displacement that syncs with audio.

Robert notes, “I’ll show you how to set this up in two different ways. One time manually with XPresso and the other time using the new Particles Kit… actually, I re-recorded this Quick Tip only to show you how fun is it to integrate this great preset into the workflow 🙂 In the second part of the tutorial I’ll briefly explain how the grid and the shading was done.”

Quick Tip #5 – Proximal Shader meets Displacer from Robert Leger on Vimeo.

The main principal behind this animation is: Thinking Particles fly over a plain with a kind of wiggling motion on the Y axis. And as they do this they are being recognized by the proximal shader, that itself is fed to a displacer deformer. This displacer deformer is a child of the plain and voilà, the “hills” are wandering over the surface.