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The Mystery Behind Maya Shadow Passes

By May 2, 2011No Comments

Ashraf Aiad posts an article revealing the mysteries behind creating Maya shadow passes and compositing results in different applications to notice differences. Ashman recommends using a floating point solution when rendering shadow passes from Maya which suites composites best.

“Once we create a shadow pass, we will notice that the buffer type is set to 16 bit float. This gives us the indication for the need of a floating points solution otherwise the values will be clamped.”

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.