Escape Studios posted a tutorial on creating a dynamic simulation of a brick wall being demolished using Maya’s nCloth system rather than its rigid body dynamics. The reason for this? Speed. In actuality the nCloth system can chew through that simulation quicker than the rigid body system ever could. Check out the Demolish a Brick Wall With nCloth In Maya Tutorial here.

Tutorial Breakdown

  • Creating nCloth objects
  • Optimising solver calculations
  • Collision settings
  • Dynamic properties
  • Intermediate geometry
  • DAG tree