A simple setup describing how to make a joint chain in Maya stretchy with the connection editor and a tiny expression from author Jeremy Parrish.

Jeremy notes: “A short video that demonstrates how to make a joint chain stretchy. It is a simple setup, requiring the smallest amount of script writing and use of the Connection Editor.” Also “Remember to set the multiplyDivide input2X a little higher than the default distance, if you want the leg to over extend before stretching. The Expression that I used is as follows–> if (distShape.distance > 1.9924) {hipJnt1.scaleX = mDiv1.outputX; kneeJnt1.scaleX=mDiv1.outputX;} if (distShape.distance”