Ingo Clemens, the BraveRabbit has posted a preview of his QTown City Generation Script for Maya adding the ability of automatically creating UV textured buildings that draw from several pre-defined tileable images and applied to the surfaces in a way that the tiling will never break at the edges. Check out the post and the sample images on QTown for Maya version 2 preview at the Brave Rabbit Blog, there are some great results using QTown 2 and the polySCatter script!

From Ingo Clemens: “Ok, everyone. This is really exciting as I finally managed to include some automatic UV texturing into my QTown script. I wanted to do this from the beginning but after I was done with the first version there was not enough brain left to think about how to texture the resulting geometry. But eventually I wrapped my head around it and came up with a solution that works quite nicely.”

Ingo Clemens notes: “The images shown above are created with the new version of QTown, based on a 8 x 8 plane and with the new preset settings for “Suburb”, “Medium”, “Downtown”, applied three times each. The resulting pieces were scattered using the polyScatter script and then rendered with VRay. The images are slightly color corrected but with no other post processing. The setup time to build the city from scratch was below 5 minutes.”