Former Biowarian Kiaran Ritchie shares his Maya Ribbon Mesh Generator which will create a ribbon shaped mesh that follows the contours of an arbitrary input curve… and here is the key… without flipping. Check out the Python Script Maya Ribbon Mesh Generator here.

  • No flipping! Uses Parrallel Transport algorithm to create a smooth ribbon regardless of how much the curve’s normal flips along it’s length.
  • Auto-generates UVs too!
  • Same tool used in my videogame, BEEP to generate terrain shapes.