Recent to the Maya scene is ShaderMonger, a tool from Brillstudio that gives Maya artists the ability to save shaders in a project based personal library. ShaderMonger also allows for the cataloging, backup and the ability to load shaders anytime to any project with full preview of the Maya shaders. For more information on ShaderMonger for Maya Shader Management, check out the page at Brillstudio for a download.

A few of the features included in Version 1.0 :

  • Breaking down objects and extracting  individual shaders
  • Extracting multiple shaders at one go.
  • Rendering thumbnails from most render engines (maya software, mentalRay,Vray etc.. )
  • Grouping and cataloging shaders.
  • Moving and and importing shaders across projects.
  • Main Library and Project Based Library.
  • Create custom setups for displaying of shaders.
  • supports Names Spacing.
  • supports Render layers.
  • Supports IBL (mentalRay)
  • Extracts textures to unique folders based on shader’s name.
  • Rename shaders before saving to library.
  • share your shaders (directly from maya) online with the world.
  • Automatic  packing  and posting of shaders with textures.