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Rendering Sub-Surface Scatter Pass in Maya for Nuke Compositing

By September 29, 2011No Comments

Luis Montemayor from DeathFall with another Maya tutorial in creating render passes for sub-surface scattering so the intensity and color can be adjusted in a NUKE composite.

Luis Montemayor notes: “In this tutorial I’m going to show you how to render the Sub-Surface Scattering pass in Maya so that you can adjust the intensity and color inside Nuke.”

Check out the full tutorial and download the working images at Death Fall for the Creating Sub-Surface Scatter Passes in Maya for Nuke Compositing Tutorial here.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.