Stuart Christensen looks at the very basics of joint systems in Maya, and using Smooth Skin Binding, a great introduction for beginners looking to start understanding rigging.

Stuart Christensen describes his tutorial: “You have to start somewhere when it comes to rigging and hopefully this tutorial by Stuart Christensen will show you the process of how to create a simple bone structure for a low complexity character rig to get you started with some simple animations. Rigging is an exacting art form and the end goal is to create a superb rig for the animators to bring to life. At first it is most important that you understand the joint tool and some of it’s various complexities and in no time you will be bringing your characters to life!”